VR & XR development
Interactive simulations, training platforms, and custom XR hardware integrations with OpenXR and XR Interaction Toolkit.
Senior software developer. I build virtual experiences and the systems behind them — from real-time multiplayer to custom hardware integrations.
Specialized development for immersive products and the teams building them.
Interactive simulations, training platforms, and custom XR hardware integrations with OpenXR and XR Interaction Toolkit.
Modular architectures, legacy code modernization, and performance optimization that make large codebases easier to evolve.
Bespoke Inspector tools, state machines, and node-based scenario editors that streamline everyday team workflows.
Real-time network synchronization, realistic physics simulation, and low-level SDKs for haptic devices.
Architected modular UI and audio systems for an enterprise training platform. Built a custom Inspector scenario editor that reduced post-deployment support tickets by more than 50%.
Developed a low-level SDK supporting 100+ haptic modules and real-time hand tracking for Infinity Football XR, a 22-player VR football simulator. The project was named a CES 2025 Innovation Awards Honoree in XR & Spatial Computing.
Designed modular core architectures and internal automated localization tools to support mobile releases across Android and iOS.
Software engineer with nearly 5 years of commercial experience specializing in Unity, XR/VR, multiplayer, physics, and complex systems architecture.