Vsevolod Gavrilov

Unity & XR
Software
Engineer.

Senior software developer. I build virtual experiences and the systems behind them — from real-time multiplayer to custom hardware integrations.

Expertise

Built on solid foundations.

Specialized development for immersive products and the teams building them.

VR & XR development

Interactive simulations, training platforms, and custom XR hardware integrations with OpenXR and XR Interaction Toolkit.

Architecture & refactoring

Modular architectures, legacy code modernization, and performance optimization that make large codebases easier to evolve.

Custom Unity editor tools

Bespoke Inspector tools, state machines, and node-based scenario editors that streamline everyday team workflows.

Multiplayer & physics sync

Real-time network synchronization, realistic physics simulation, and low-level SDKs for haptic devices.

Selected experience

From systems to experiences.

Full portfolio

SkillCampVR

Munich / Remote · Enterprise VR training
>50%fewer support tickets

Architected modular UI and audio systems for an enterprise training platform. Built a custom Inspector scenario editor that reduced post-deployment support tickets by more than 50%.

Mobile & cross-platform tools

Android / iOS · Engine development
Android / iOScross-platform foundations

Designed modular core architectures and internal automated localization tools to support mobile releases across Android and iOS.

About me

Engineering,
with the full picture.

Software engineer with nearly 5 years of commercial experience specializing in Unity, XR/VR, multiplayer, physics, and complex systems architecture.

Education
B.Sc. Applied Mathematics
and Computer ScienceNovSU · 2021
Yaroslav the Wise Novgorod State University
Languages
English — B2 (Upper-intermediate)Russian — Native
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